Dragon’s Prophet First Thoughts

Dragon’s Prophet is an up-coming free-to-play action-based fantasy MMORPG developed by Runewaker Entertainment, the makers of the free MMORPG Runes of Magic, and published by Sony.  In this game you can train a variety of dragons which will then help you in combat, provide your character with enhancements, and which you can also use as mounts.

Different dragons have different abilities.  Some dragons, when used as mounts, will increase your movement speed, while others will let you fly, and so on.  Not all dragons fly in this game.  The lore of this game world defines almost any large reptilian creature as a dragon.

The game uses an action combat system similar to Neverwinter, while the graphics look very much like they’re based on Runes of Magic, though they’ve certainly been enhanced.  Nevertheless, the fonts, icons, and especially parts of the UI look like they were inspired by Runes of Magic.

Many people like Runes of Magic so the fact this game is made by the creators of that game holds some promise.  But there’s also some concern about the game being published by Sony.  So far, it seems Sony doesn’t have any idea how to do free-to-play properly.  The majority of their free-to-play games are completely pay-to-win, where they really want to force you into getting a subscription.  For instance, in many of their games, if you want to use higher-level gear you have to pay real money to be able to equip each and every item.

Personally, if a game does free-to-play right, I have no problems giving them some money every now and then to show my appreciation and to support the developers.  But if a game does free-to-play wrong, like Sony tends to do, I won’t play the game at all.

This game does look interesting and could have some potential, but with Sony in the mix, I’ll remain skeptical.

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Henge of Denravi

Guild Wars 2 is a MMORPG, that also has a strong PvP component in the form of WvW (World vs. World).  This is where servers are categorized into tiers and then three servers at similar tiers are pitted against each other, with members of those servers meeting on a special battleground where they fight for control of certain control points, gaining points for the server overall.

At the launch of Guild Wars 2, Henge of Denravi (HoD) was one of the largest, if not the largest, servers in the game.  They were tier 1 and undefeated.  But, as the stories go, people started transferring from other servers and joining HoD WvW so they could relay HoD’s battle plans back to their servers of choice.  Also, there can only be so many people in WvW at one time, and the stories say people would transfer from other servers to HoD and join WvW then just stand around to fill up the queue, preventing the more skilled and organized guilds from joining the fray.

Those guilds eventually got tired of these tactics and left the server, joining other servers instead.

Originally Arena Net’s idea, the company behind Guild Wars 2, was to make world transfers, where you transfer your character from one server to another, free at first so players could be sure they were on a server they liked.  Then, after a time, world transfers were supposed to start costing real money, but that hasn’t kicked in yet.  That’s what allowed all of this server hopping to happen.

Because HoD was in first place for so long, it’s still ranked in tier 1 despite now having a much lower population than it used to.  This means that it keeps getting pitted against much larger servers where it can’t make much of any gains, with point spreads of 100,000 for the large servers and HoD with something like 5,000.

It’s expected that HoD will move to a lower tier at some point.  When world transfers are no longer free and when the tiers are reshuffled and rebalanced, it’ll be interesting to see how well HoD starts doing.  Who knows, maybe it can climb its way back up the ladder again.